The first big update hits Pirates of the Asteroids in a few hours. A lot of changes. Added game mechanics, visuals graphics but most importantly sound.Throughout history music and sound have been an integral part of telling a story, be it around the fire or on stage. Even in the early age of cinema there was a guy playing piano who helped set the mood. In a game sound and music also has another important aspect. Feedback.
When it comes to the art of games feedback is essential. Sound cues tell you immediately what effect an action has. Getting hit = sound cue, picking up a health pack = sound cue, dying, well you get the picture. It is also has to set the mood. The melancholic of a loss of a fallen comrade, the stress of a boss fight. To get everything balanced is a difficult thing. You have to feel that its right. On its own a sound may seem appropriate but in one particular level the music may give false or disruptive feedback. Not good. Hopefully as we journey together through the development of this game you will get an understanding that there are many variables to consider. Of course you already knew this. But it feels nice show the work behind the curtain. The picture above is the first start screen. See what it looks like now.

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